Dkara

The D'kara, an online blog & open discussion area for the personality behind the ever-creative Sircha of Dragonrealms.

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Curiousity

Friday, June 23, 2006

Tier 4 & 5 & 6

Tier 4

Sub-Sonic Shield: Shield that extends to pole range from you that blocks sounds, deals 1d6 sonic damage +1/circle and deafens creatures passing through. For a circle 55th bard to take this spell would automatically deal a minimum of 56 damage to creatures passing through it.

Aethereal Mount: You transform touched mount into an Aethereal mount which can gallop at twice the speed of a regular mount as it is unhindered by any physical obstacle. Also makes mount and rider invulnerable to attack by non-aetheral spells

Lay of the Land: allows you to get a geographical peek at all areas surrounding yours, including monsters, barricades, and directions.

To the North you see: All rooms north, northeast, and northwest within 6 movements.
To the South you see: All rooms south, southeast, and southwest within 6 movements.
To the East you see: All rooms East within 6 movements
To the West you see: All rooms west within 6 movements
Special areas: Bridges, gates, doorways and where they lead within 6 movements are included.
Portal and special protected areas cannot be pierced by Lay of the Land.

Ray Deflection: Ray attacks are reflected away from the bard onto any other targets as random blasts of the reflected and diffused ray.

Protege': Subject can use bardic music and bardic knowledge as a bard of half your level.

Resonating Bolt: Bespells an arrow or missle one use only to deal extra damage of 1d4 bard/circle up to 50d4. Enchantment is temporary and only lasts 10 minutes.

Rune Word of Fortune: Self ONLY In desperate need, you cry out a word, a word so ancient and powerful that it was entrusted to you by the Naga.

How I envision this working, you prep the spell Rune World of Fortune, then when your ready to cast, you say the key words to casting the side of the spell you want, whether it's vitality healing, poison immunity, fear immunity, or additional evasion points. Now I'm just using latin to explain as an example, if I could've found elothean or naga spellings I would have used those instead. These words of power will buy valuable time for a bard, without needing to wait for an enchante.

Rune word of fortune 1: salvenenum combination latin word saleus 'good health' and venenum 'poison'. Immediate Effect: Temporary immunity to poison, and you gain a luck bonus on saving throws to poison equal to your charisma modifier. It only lasts about 12 seconds.

Rune word of fortune 2: Immediate Effect: You instantly flush with new vitality, and your wounds begin to close. This is a temporary effect, it doesn't really heal you just slows the bleeding down and the serverity of your injuries lessens. It only lasts about 12 seconds.

Rune word of fortune 3: Immediate Effect: You instantly gain your level in evasion points, and your charisma modifier temporarily replaces your reflex modifier. So if your level 50, you gain an extra 50 ranks in evasion, and if you have a charisma of 28, and a reflex of 20, your charisma modifier suddenly acts as your reflex modifier for 12 seconds.

Rune word of fortune 4: Immediate Effect: You instantly gain a luck bonus on will saves against malicious spells this bonus is equal to your level as a bard. It also makes you immune to fear effects.

Sirin's Grace: You gain bonuses to Charisma, Dexterity, armor class, perform and swim checks

Vocalise of the Performer: Magically enhances the ability of Voice throwing and adds ranks in bardic music on the target. Suggested actiin descriptive text: oo-lol-do-si-pop

5th Tier

Bolts of Pure Light: One ray of pure light is shot off at each cast. Momentarily gives light to dark places and dazzles all monsters in a given room for up to 9 seconds.

Disharmonic Body: One living creature, Piercing tone deals 1-10 damage to one ability/3 seconds. Using your voice and a glass of water you are able to cause any creature in the room to vibrate in tune to your voice and the water you hold. This deals elemental damage to the victim, causing them to lose temporary stat points or physical and mental damage, Bard's choice, the ability effected needs to be changed every 8 seconds, and the bard cannot focus solely on one ability for multiple rounds or the spell will fail. The victim under this disharmonic spell will whine and hum discordantly. The victim suffers a severe penalty to all hide, stalk and movement checks while under the effects of this spell.

Hidden Lodge: Creates sturdy cottage camouflaged to blend into natural surroundings. Lasts 10 min/circle. Has moderate amounts of every mana type.

Reflective Disguise, Mass: Viewers see subjects in the bard's group as their own species and gender.

6th tier

Ray of Light: Ray blinds/destroys the eyes of subject. Makes it impossible to see any room directions.

Revenance: Restores dead creature to life for 1 minute/circle. Note: Effect is temporary! Once spell wears off creature dies again!

Symphonic nightmare: Can be cast on a creature already induced magical sleep. Saps it's internal vitality down to half, and causes it to scratch and gouge at itself in a frenzy to tear free of the nightmare.

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