Dkara

The D'kara, an online blog & open discussion area for the personality behind the ever-creative Sircha of Dragonrealms.

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Curiousity

Friday, October 01, 2004

Voodoo Rituals, Clerics, Necromancers and Bards

Okay, yeah, everyone knows there's one voodoo doll with wax and pins in the game. What about a system of voodoo rituals that anyone can utelize? Prepare a specific ritual, use a specific set of items, red sand drawn in penticles, candles, incense and herbs, and even an EXP cost to create a special effect.

What kinds of effects? Anything from waving your hands all day and having rainbows appear to affecting the stats of all local monsters, perhaps even to influence RP events themselves. These are the things that would be hard to get right, impossible to do daily, but perhaps, summoning a rainstorm in the middle of the desert? Global weather effects, super-strong spell effects requiring the cooperation of multiple guilds, and even level sacrifices. Mass-ressurection, or even bringing the soul and body of a walker back from the heavens. Banish all attackers to another part of the world. Open a gateway to Urrem'tier's 7th level of hell.

What's in it for clerics? They know how rituals go, they dance for their gods. They get things to happen, they also get lots of Exp for pulling off a successful one with logical roleplay behind it.

Why necromancers? Clerics are presumed good characters, they'll naturally do good rituals. Necromancer's are the balancing factor, they'll naturally do evil rituals to influence depression, sadness, bad dreams, or even summon hellhounds from the gates of Urrem'tier to wreck havok on the local populace.

Why bards? All rituals characteristically need 2 factors, magic and music. The right tempo, the correct melody would meld with magic, potentially correcting minor errors in timing, penticle drawings, or other neccessary bits. The chances for success are thereby increased as those doing the ritual fall into the tempo, the rhythm of the step, the mark of the march, the focusing of the power. Drums of the Snake for example. Perhaps the enchante need not be used, but the bard be there playing constant melody.

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